Our developers are developing Hazienda HD and I’m thinking about user friendly version of the manual.
I know the feeling, when I buy an app and I want to use it NOW. I have no time for such stupid and unimportant things as the manual or rules. C’mon, I want to run my app right now!
And that’s how the story of misuse goes. The customer doesn’t want to go through a manual and probably he will fail with the usage of an app very soon. I know it, because I have the same problem (as I am just ordinary specimen of humankind). If we are going to launch the-best-conversion-of-boardgame-into-iOS-ever, we must have easy to use and easy to understand manual. As we want our app to be language independent, this manual must be based on symbols and icons. And this is a challenge, believe me.
Today I have sketched three main rules, most of them in 2-3 versions. Within the next 3 days I’m going to prepare early sketches of all rules and confront them (sketches, I mean) with real users. These user will be my colleagues, with whom I will be on team-building even in the end of this week. I am very curious how they will find both my conception and its realization. One of my friend who often had played boardgames, found my conception very exciting. But she could be a kind of exception.